Our pick: Tundra Radar
from $4.79Tundra shows target equipment and marks loot floors. It suits keeping the map open throughout a raid, with a price filter, nearby valuables list and presets. Setup requires system preparation, including disabling Secure Boot.
- Arsenal is split by floor — basement, first and second, from buttons under the map. Nightvex Radar does the same, but Tundra also lays out the TV Station that way.
- Every loot item shows which floor it is on: yours, above you or below. Inside a multi-storey building that is the difference between a detour and a wasted run.
- A TH tag on any player carrying a thermal scope — you know instantly who smoke and darkness will not hide you from.
- The richest target readout: health, helmet and armour class, the weapon with its loaded ammo type, account level, nickname and squad.
- Loot with its price drawn on the map, a value filter and a separate list of what is valuable nearby — you see what is worth the walk.
- The map opens from an ordinary link: your phone, your second monitor, your squadmates. Settings and presets stay personal and travel as a file.
Choose a radar
TOP PICK Popular 3,108 sold from $4.79
TOP PICK New 38 sold from $5.99
TOP PICK New 41 sold from $5.99
TOP PICK 2,053 sold from $4
TOP PICK from $5.99
TOP PICK 324 sold from $4.79 How these radars differ
All six open in a browser — on a phone, a tablet or a second monitor — and draw nothing over the game. Each shows live players, bots and corpses, and which way a target is facing. The differences start below.
| Question | Tundra Radar $4.79 our pick | Nightvex Radar $5.99 | Paranoya Radar $5.99 | Ancient Radar $4 | Cyber Radar $5.99 | Ghost Radar $4.79 |
|---|---|---|---|---|---|---|
| What you see about a live player | Nickname, squad and account level, health, the weapon with its loaded ammo type, helmet and armour, distance, facing direction. A separate TH tag on anyone carrying a thermal scope | Nickname, the weapon with rounds left in the magazine, helmet and vest with their current durability, health, gear value, floor number and facing direction. Markers are split by squad, with the rosters listed alongside | Nickname, weapon in hands, tier and remaining durability of helmet and armour, the total value of the kit, facing direction and the lines that tie a squad together | Nickname, weapon in hands, facing direction, inventory value | Nickname, the weapon with rounds in the magazine, helmet and armour class and durability, a health bar, inventory value, distance with height difference, facing direction and team lines. Visible targets are collected as cards in the in-view panel | Name, inventory value, distance, team ID |
| Bots, bosses and corpses | Regular scavs, actors, elites and bosses with their guard — four separate toggles, each with sub-type, distance and a facing arrow. AI corpses are kept apart from player bodies, and PMC bodies carry an estimate of what is inside | Bots come with weapon, ammo, armour, health, gear value and floor, and the AI types are configured separately: plain bots, AI-PMC doubles, bosses, entourage and elites. Corpses show the value of their gear and are hidden from the map separately for players and for bots | Bots, bosses and corpses are listed as separate categories; no sub-types or boss guards in the list | Bots and bosses separately, both with weapon and inventory value; dead players and dead AI on two separate toggles | Bots and actors (AI PMC) on separate toggles, dead players, bots and actors each in their own colour. Bosses and their guard are not listed as a separate category | Bots on a single toggle — with inventory value, name and distance. Corpses with a price and a floor: anything below the set value stays hidden |
| Loot on the map | Containers, ground loot and def-boxes with names and prices drawn on the map, a value filter on a slider, a list of what is valuable nearby, and a strict mode that hides everything except known items | Items with the price right on the marker and a minimum-value filter from zero to 200 thousand — cheap loot is simply not drawn | Item names and live market prices, a grade filter from Common up to Red and Gold, with dropped backpacks and containers shown separately | Containers and ground loot with the value of their contents, filtered by rarity — common through red | Red, gold and purple loot toggle separately, plus dropped backpacks and safes, open or closed. Item prices are not listed — the filter works by rarity colour | Not listed: value is shown for players, bots and corpses only |
| The floor-by-floor view | Arsenal is laid out floor by floor — basement, first and second, from buttons under the map; the switch is still manual. The TV Station is split by floor too, and every loot item carries a level tag: your floor, above you or below | Every target carries its floor number, and the map is filtered by the ALL, B1, 1F and 2F buttons; switching is manual | Floors are supported on every current location and switch automatically — the developer calls that out in its own clip; there are no manual level buttons | The TV Station has an "ignore floors" toggle: it does not lay the building out by level, it just stops hiding what sits on another one | A floor switch with A, 1 and 2 for multi-level buildings, and every marker carries distance with height difference | No separate floor-by-floor view in the feature list |
| Raid maps | Farm, Valley, Northridge, Armory, TV Station and Airport, with the map picked automatically from the location you load into | The location resolves itself in AUTO mode, and it can also be picked by hand from the list above the map | Every current location; the map can keep you centred, follow you and rotate to the way you are facing | Auto-detected map, rotation to your direction of travel and a "return to me" button when the camera drifts | Farm, Valley, Northridge, Armory, TV Station and Airport. The map is picked in the settings, can keep you centred and rotate to the way you face | Not listed |
| The map for a teammate | The map opens from an ordinary link, which you can pass to a squadmate or open on your own second device. Settings, colours and presets stay personal and travel between devices as an exported file | Not listed | The link is personal, but a chosen target can be relayed to a squadmate: you click a player and your teammate sees them from their own view, floors included | A named feature here — Share Radar Link and External Viewer: a spectator watches the same raid from their own device and needs no second key | Not listed: the session link opens on your own second device | Not listed |
| Tuning | Colours of every marker and line, stroke width and dashes, marker sizes, map brightness; Minimal, Medium and Full presets plus your own, with export and import | Every entity gets its own group of toggles: what to show for yourself, your squad, players, bots, bosses and corpses. Settings travel between devices as a file, and the interface switches between Russian and English | Its own colour for every object type and every loot grade, independent scaling of markers, text and lines, plus a search box in the settings | Colours for enemies, allies, AI, bosses and the dead, text and icon scale, a fullscreen mode and three interface languages | Icon and text scale, marker opacity, its own colour for players, bots, actors and every loot rarity, the target panel on the left or on top, Russian and English interface | Radar size, and circle and font sizes set separately for players, bots and corpses, plus a maximum draw distance |
| What it takes to launch | The most demanding of the four: Secure Boot has to be off in the BIOS. The loader handles the rest from a single "prepare system" button — HVCI, VBS, Test Signing and Fast Startup — and it remembers your key | A launcher and a key, no BIOS — but Windows has to be stripped further than for the rest: real-time protection, Tamper Protection, the whole of Core Isolation and the vulnerable driver blocklist off, then a reboot. After that the map opens as a browser tab | The lightest way in: no BIOS work, the build runs straight from the archive and the map link waits in your account | A loader and a key, no BIOS work: switching Windows protection off is enough | Like Tundra, it needs Secure Boot off in the BIOS, plus a GPT disk with UEFI and the Visual C++, DirectX and .NET runtimes. Windows protection and core isolation are switched off by hand, the loader runs from the archive and the key goes into a console | A loader and a key, no BIOS work |
"Not listed" means the developer does not advertise that function.
- Nightvex Radar — shows player floors and gear value, armour durability and remaining ammo. Keep the camera around a player or view the entire raid; filter loot by its value.
- Tundra Radar — shows target health, armour, ammo type and thermal scope markers. Loot has prices and floor markers, a value filter and a nearby valuables list. Secure Boot must be disabled before launch.
- Paranoya Radar — counts money: the armour tier and durability left on a target, the total value of their kit, loot with market prices. The only one that can hand a chosen target to a squadmate, who then sees it from their own view. It is also the easiest to start — no BIOS, no unpacking.
- Ancient Radar — is the cheapest in this comparison and shares access for free: a spectator watches your raid from their own device without a second key. Loot is filtered by rarity colour rather than by price. That said, in August the developer reported random bans and shipped a security update for them — worth checking the status before you buy.
- Ghost Radar — a compact option: players, bots and corpses with inventory value and a corpse-price floor, and that is it. The fewest settings and the least clutter on the map.
- Cyber Radar — shows nearly as much about a target as Nightvex Radar: weapon and ammo, armour, health and gear value, with visible enemies collected as cards on the side. Loot goes by rarity colour, without prices. Getting it running is among the hardest: Secure Boot, GPT and UEFI.
Plans and prices
| Build | Plans |
|---|---|
| Tundra Radar | 1 day $4.793 days $9.67 days $24.0130 days $48.04 |
| Nightvex Radar | 1 day $5.997 days $24.0130 days $48.04 |
| Paranoya Radar | 1 day $5.997 days $21.6130 days $48.04 |
| Ancient Radar | 1 day $47 days $2030 days $40 |
| Cyber Radar | 1 day $5.997 days $24.0130 days $48.04 |
| Ghost Radar | 1 day $4.797 days $18.0130 days $36.03 |
Full cheats with a radar
If you want the map together with an aimbot and ESP rather than on its own, these builds carry a radar among their functions. They do run inside the game, though, so the risk is higher than with a standalone radar.
TOP PICK Popular 1,750 sold from $6
TOP PICK 254 sold from $5.99
TOP PICK 6,254 sold from $5.99
TOP PICK Popular 482 sold from $4.79
TOP PICK from $7 FAQ — Radars for Arena Breakout: Infinite
11 builds: 6 dedicated ones — Tundra Radar, Nightvex Radar, Paranoya Radar, Ancient Radar, Cyber Radar, Ghost Radar — and 5 full cheats with a radar among their features. Statuses update on this page by themselves: each card here shows its own live status badge.
The cheapest day pass is $4 — enough to see how the radar behaves on your maps before committing to longer. Week and month plans are there too. Card, SBP or crypto; the key arrives within a minute.
ESP displays information over the game image. A web radar shows a raid map in a browser on a phone, tablet or second monitor. The map itself does not aim or shoot; the information it shows depends on the selected product.
A radar is still third-party software and can lead to a ban. A browser map describes where the interface is shown, not whether the data collection is detectable. Check the build’s status and requirements before launch.
Compare the information you need in a raid: player equipment, loot prices, floors and teammate viewing. The table below the products lists these differences for each radar. Check its setup guide before choosing a plan.